The result of that rethink is the Sega Genesis Mini. Thankfully, Sega heard the complaints, and put the project on hold to rethink its direction. So, imagine the horror of longtime Genesis fans like myself when Sega, a few years ago, announced its own Genesis Mini-along with the news that the system would yet again be hardware put together by an outside company. Nintendo, meanwhile, was smart to avoid sullying its historic library in those ways-and when it did finally enter the plug-and-play segment with its NES Classic Edition and SNES Classic Edition, they came directly from Nintendo itself. Sega, you see, has had a bad habit of licensing out the rights to its back catalog of consoles and games to seemingly any company that asked, resulting in some absolutely awful Genesis reproductions and all-in-one units over the years. I never expected those old feelings of “us versus them” to come back as strongly as they have in recent years. The line was drawn-Nintendo on one side, Sega on the other-and best friends you once gamed together with were now mortal foes flying the flag of the enemy as the “16-Bit Wars” raged on. And then, in 1989, the Sega Genesis arrived-and war began. Everybody could share games and experiences with one another, and the world existed in peace and happiness. In the 1980s, if you played games at home, you owned an NES if you knew someone who played games at home, they owned an NES too.
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